The API is focused on solving a specific set of core use cases:
Custom Dashboards - Mix and match data from CodeShip with other systems to create custom dashboards. See this example for inspiration on how to get started.
Chaining Projects - Trigger a downstream project based on results from one or more upstream projects, and potentially information from outside of CodeShip. If you’re looking to chain multiple CodeShip projects, consider relying on a notification webhook as the trigger instead of polling the API for updates to the upstream build. See this example for some ideas.
Trigger New Builds - Scheduled builds, builds triggered by events in external systems, or just giving QA a button on a webpage to trigger a build.
Automatic Project Creation - For those who frequently create new projects you can automatically provision a project on CodeShip, together with provisioning a new repo, test environment, etc.
With the above scenarios as a guide, there are these specific endpoints:
Authentication and authorization
For projects, you’re able to do most CRUD operations which should allow you to automate most of your project maintenance tasks; especially useful for those with 10s or 100s of projects. There is currently no delete action on projects.
Builds can’t be deleted, but otherwise you can do most anything with them. You can even go a level deeper than what the CodeShip UI offers. If you restart a build, the old build data is kept around, but the UI only shows the latest. With the builds endpoint you can get the information on those old builds as well.
In terms of
commands on the builds endpoint, we’ve deviated slightly
`textbook REST'' and have allowed endpoints to `/restart an
existing build or
/stop a running build. If you want to trigger a
build that pulls the latest code from a given branch, you would POST to
/builds endpoint with the project and the branch in question. More
details can be found on this in the API
The Go library is released with the MIT license, so feel free to use it as you will. If you have suggestions, bugs or otherwise want to contribute to the project, please use the GitHub issues to submit these (or submit a PR).